Bird Maiden



This starts from the comment that my friend gave me in Facebook. He dared me to make a deck from Bird Maiden as he has quite nice collection of Bird Maidens – over 60 of them. 😉

So what to make out of Bird Maiden? This is what I came up with:

The deck

4 x Bird Maiden
4 x Buried Alive
1 x Entomb
2 x Zombify
4 x Rise from the Grave
2 x Dance of the Dead
4 x Earthbind
2 x Torture
4 x Seizures
2 x Exotic disease
2 x Phyresis
1 x Last Word
4 x Terminate
4 x Tarnished Citadel
1 x City of Brass
1 x Bloodstained mire
1 x sulfurous springs
6 x Mountain
11 x Swamp

How to play

The basic idea is to bury the Bird Maiden alive (or entomb her) and then turn her into a zombie (very accurately so via Rise from the grave) or alternatively you can just force the dead Maiden to dance by your whistle.

Now that we’re at it, we can also bind the Maiden to earth and torture her. I totally expect her to have a headache so I added Seizures to the deck. And if you ask me, bird maiden probably carries an exotic disease (and with Phyresis you can make sure she has infect).

That annoying Maiden probably tries to have the Last Word, hence it’s better to just Terminate her as soon as possible – as if there would be a way to cast the sole Last Word anyway.


I never really liked Bird Maiden.




This deck actually started from Wizards article about Revenant. It took me to Lhurgoyf which made me search for other creatures like it and then… Oh, well.
There was Extended tournament coming to my town and I had never been in a Magic tournament so I wanted to participate. I thought that no one would be expecting land destruction deck so I could make some decent position by surprise factor. Land destruction cards and Terravore – easy deck. I ordered four-of Terravores and Winter’s Grasps and started testing.

Early playtesting showed that land destruction needed mass wipe effect to fix the situation where opponent escapes. As I was heading to a tournament I decided to spend a bit and ordered full set of Jokulhaupses. I called my deck “Jokulvore”.

Needless to say I didn’t win. My decks do not win tournaments. But I did beat few opponents which was nice. And I still have this deck:

The deck

4 x Terravore
4 x Jokulhaups
4 x Llanowar Elves
4 x Wild Growth
4 x Molten Rain
4 x Pillage
4 x Stone Rain
4 x Winter’s Grasp
1 x Thermokarst
3 x Misguided Rage
4 x Moment’s Peace
4 x Sandstone Needle
4 x Hickory Woodlot
4 x Karplusan Forest
4 x Wooded Foothills
2 x Mountain
2 x Forest

Misguided Rage is what I call “poor man’s Ice Storm” – I wanted 20 land destruction cards where all of them would be 3-mana versions but I have only one Thermokarst and Ice Storms cost about $15 a piece which is way too much. Buying 3 more Thermokarsts would cost only $1.80 but the mana base is already complex enough and my base rule is that I create the deck from cards I already have. And I have abundance of Scourge commons. 😉

Misguided Rage is very well suited since if you have a good start, opponent has only lands in play. And you’ll be surprised how often people sacrifice a land in the first game against this deck. 😀

Want to try it? Cards you don’t need:

You don’t really need any specific card beyond Terravore. Jokulhaups is good but not mandatory. Mana acceleration can be achieved with other means. Land destruction spells can be any card that destroys lands.
You could probably turn this to Green-Black version if you use black land destruction spells.

How to play

Very simple: aim for 2nd round 3-mana start. Either by starting first turn with Hickory Woodlot or Sandstone Needle and landing normal land on second turn or then by dropping green-mana land and Wild Growth or Llanowar Elves on first turn. That enables second turn land destruction and cripples your opponent. Keep pumping up mana and destroying lands until there is enough critical mass to get 7+ powered trampler to play. Beat opponent to death. Use Moment’s Peace to save your skin if needed. Wipe board clean with Jokulhaups if you have to.


• This deck has awesome synergy: everything aims to add lands to graveyards. Fetchland goes to graveyard. Two-mana lands go to graveyard when depleted. Land destruction… You get the idea. All you need is Terravore.
• There is no creature tutor in this deck. Be prepared to mulligan.
• Starting with Terravore is a safe bet but hand with 4 land destruction, karplusan forest, mountain and wild growth is best possible start.
• Ultimate kill-combo is to gather 9 mana, draw them all, drop Jokulhaups and then use remaining 3 mana to land Terravore to empty table. Preceded by land drop of that turn if possible.
• You play a deck that relies on Jokulhaups. Don’t put more than 9 mana on the table. Ever. You need those lands if you need to wipe the board.